This headless finger monster was created for our 7th game inspired by the dogs in Resident Evil 2 Remake. It runs at the player and then jumps. For this monster I used mocap which I edited in MotionBuilder. To be able to animate the hands around the creature’s mouth I rigged these with extensions in MotionBuilder to work with the control rig. This way I can do all my animations in MotionBuilder. For this monster I created two idle animations, a walk, a run and a jump but also a couple of different get hit and death animations as well as a turn animation.
To showcase some of the game animations I stitched them together in MotionBuilders Story where my focus was to match poses and make it look like the different animations were one fluent piece. Our game takes place on an arctic base so when I created my cinematic I wanted a cold and remote environment to make the finger monster look at home.